Unless I am mistaken, EVERY bird prior to the last event had a SS cooldown drop of 1 at Level 40 and another at Level 80. This means all birds evolved above level 80 end up with a cooldown 2 less than what they started with. Enter Cold Turkey. Checking him out in the event we see he has a cooldown of 3, leading us to believe he'll end up with a fully evolved cooldown of 1. Those who have Chuck (or 2 or 3) probably aren't excited but us Chuck-less players are praying for a Turkey in a Ticket. I was one of the Chuck-less players lucky enough to snag a Turkey. Today I finally got him evolved to Level 60 and saw... Gasp! The cooldown actually increases from 2 back up to 3. This means at Level 80 his cooldown will end up at 2, not 1 (which has been verified by other threads). So much for my Wannabe Chuck and so much for having a decent replacement for 4*, SS 1 Bette, who always seems to make things worse in arena battles. I maxed out 4* Jimmy but he is still just too weak at Rank 7. I'm hoping Rank 10 will make him a better killer; I guess I'll find out in several months as SS totems are just not coming too easy. I wrote to Rovio about this Turkey issue and they replied this cooldown increase is by design. So months after public release and Lord knows how many birds, Rovio decides to stray away from the norm. They tease us with a bird that, by what we are used to, appears to have a cooldown that will end up at 1. Players spend money buying tickets. They spend money buying scouts or dungeon keys or evolution tokens just so they can get their bird to cooldown of 1, only to discover they've been duped. At Level 60, instead of the cooldown staying the same as it has with every other bird, it INCREASES by 1. This changes the lineup in arena battles because now Turkey is no longer ready on your 3rd shot but instead your 4th. And it will never be ready on your 2nd shot like you believed it would, unless you kill a "clock" pig. Shame on you Rovio. You continue to abruptly change things just to keep f*cking us over.